Syllabus

Lecture 1: Interactive systems and Design

  • Lupton, D. (2018). Towards design sociology. Sociology Compass, 12(1), 1–11. https://doi.org/10.1111/soc4.12546
  • Fallman, D. (2008). The Interaction Design Research Triangle of Design Practice, Design Studies, and Design Exploration. Design Issues, 24(3), 4–18. https://doi.org/10.1162/desi.2008.24.3.4

Assigment: brief reflective text (~one page) on the two assigned texts, highlighting key insights. Try to speak in terms of your own discipline or research question, use at least three canonical references to your own dicipline; this can be contrasting, finding similarities or suggesting new directions.

Lecture 2: Prototyping

  • Houde, S., & Hill, C. (1997). What do Prototypes Prototype? In Handbook of Human-Computer Interaction (pp. 367–381). Elsevier. https://doi.org/10.1016/B978-044481862-1/50082-0

Assigment: Write a brief (~half page) summary of a key concept and research questions emerging from your own discipline. Continue to write (~half page) how the phenomena could be seen in Facebook/Twitter or other digital platform of your choice.

Based on this, do

  1. a storyboard how the phenomena might be visible
  2. an user interface sketch that helps to answer the research question

Lecture 3: Speculative design approaches

  • Material methods
  • Nelimarkka, M., Rancy, J. P., Grygiel, J., & Semaan, B. (2019). (Re)Design to Mitigate Political Polarization. Proceedings of the ACM on Human-Computer Interaction, 3(CSCW), 1–25. https://doi.org/10.1145/3359243 (focus on Methods and Section 5,4)
  • Grön, K., & Nelimarkka, M. (2020). Party Politics, Values and the Design of Social Media Services. Proceedings of the ACM on Human-Computer Interaction, 4(CSCW2), 1–29. https://doi.org/10.1145/3415175 (focus on Methos and Findings)

Lecture 4: Co-design as a social science method

  • Sanders, E. B.-N., & Stappers, P. J. (2008). Co-creation and the new landscapes of design. CoDesign, 4(1), 5–18. https://doi.org/10.1080/15710880701875068

Lecture 5: Digital experiments

  • Crump, M. J. C., McDonnell, J. V., & Gureckis, T. M. (2013). Evaluating Amazon’s Mechanical Turk as a Tool for Experimental Behavioral Research. PLoS ONE, 8(3), e57410. https://doi.org/10.1371/journal.pone.0057410
  • Bond, R. M., Fariss, C. J., Jones, J. J., Kramer, A. D. I., Marlow, C., Settle, J. E., & Fowler, J. H. (2012). A 61-million-person experiment in social influence and political mobilization. Nature, 489(7415), 295–298. https://doi.org/10.1038/nature11421

Lecture 6: Moving into Wild

  • Brown, B., Reeves, S., & Sherwood, S. (2011). Into the Wild. In Proceedings of the 2011 annual conference on Human factors in computing systems - CHI ’11 (p. 1657). New York, New York, USA: ACM Press. https://doi.org/10.1145/1978942.1979185
  • Salganik, M. J., Dodds, P. S., & Watts, D. J. (2006). Experimental Study of Inequality and Unpredictability in an Artificial Cultural Market. Science, 311(5762), 854–856. https://doi.org/10.1126/science.1121066
  • Odom, W., Wakkary, R., Lim, Y., Desjardins, A., Hengeveld, B., & Banks, R. (2016). From Research Prototype to Research Product. In Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems - CHI ’16 (pp. 2549–2561). New York, New York, USA: ACM Press. https://doi.org/10.1145/2858036.2858447

Lecture 7: Recap and Reflection